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Cyberpunk 2.0 Ray Reconstruction Comparison, DLSS 3.5, & Benchmarks
Cyberpunk 2077's free 2.0 update leverages a new DLSS 3.5 feature: Ray Reconstruction & Phantom Liberty
NVIDIA and CD Projekt Red really want everyone to know about the new Cyberpunk updates and DLSS 3.5; in fact, they want people to know about it so much that they had at least 4 different embargoes.
It’s like a way worse version of an unboxing embargo. The first was a coverage embargo to tell everyone that there are embargoes, the second was for reviews of Phantom Liberty, but only using screenshots and B-roll from CDPR, or self-captured screenshots—which could just be captured at 60FPS and combined, but whatever. They then had one for today, which is Cyberpunk 2.0, where we can provide something useful rather than pure marketing using first-party materials, then there’s another for Phantom Liberty later. We are able to use our own materials for this particular embargo lift, and we're going to be talking about the real technology behind all this.
What interests us here is “ray reconstruction.” This is a new feature that debuted with NVIDIA's DLSS 3.5: Cyberpunk 2.0 is a combination of all of the updates to date. If you haven't played Cyberpunk since launch and were waiting for a time to jump back in, this is the time to reevaluate, as 2.0 is a major change and Phantom Liberty is coming up.